Sam Corkery

Gameplay designer and programmer dedicated to crafting innovative and engaging experiences with a strong focus on optimization. Also an experienced video producer and editor, specializing in creative, narrative-driven storytelling.

Solo Developer Projects

Overwhelmingly Positive

A rocketship platformer based on speed and movement mechanics. My first full released title available right now at Itch.io. My idea for this project was to develop a minimum viable product to start with, a simple game where you fly a rocket ship, then I wanted to see how far I could take that idea and how creative I could get with it. Every feature in the game was a new skill I was learning as I was going along. The result is a fun, goofy, creative, and addictive game. With an amazing soundtrack by the incredinly talented ForceFeeded.

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Kill Block

A third person action game with dynamic slicing mechanics.... and every character is a cube. This project is very ambitious for a solo developer, I hope to one day create a team around it to fully realize the vision I have. A sprawling epic with a long story of love, betrayel, and revenge... All involving cubes... As of now I have a few core features finished, but if I want to continue my game dev journey I will need to redirect my focus onto other projects for the time being.

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Technical Skills

Java
Learned building backend libraries with Java
C++
Developed performance-critical systems with C++ as well as more complicated and expensive logic for Unreal
C#
Leanred game dev using c# and have accumulated a mass library of C# scripts for many dynamic uses
JavaScript
Designed interactive UIs with JavaScript
Python
Automated workflows with Python scripts
React
Built dynamic web apps using React including this one
Angular
Created scalable applications with Angular
Django
Developed robust backends with Django
Unity
Learned game development through Unity, and developed my first full release Overwhelmingly Positive with this amazing engine
Unreal Engine
The Limits of Unreals technology seem to have no ceiling, therefore I want to learn every feature I can
Premiere Pro
My go to editing software of choice, most of my professional career was done in Premiere
Final Cut
My preferred software when the a video needs to be more straightforward
After Effects
Created animations and visual effects and transitions
DaVinci Resolve
Color-graded videos with DaVinci Resolve

Solo Video Projects

Stepbrother

My most recent skate video, shot on an antique VX100 --Filmed and Edited by Sam Corkery

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Death Waiver

My full length skate video that took 3 years to produce, worked with professional skateboarders and distributed by a well known company The Berrics --Filmed and Edited by Sam Corkery

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Maplewould

A promotional video for Infinity Skateshop featuring a lot of locals --Filmed and Edited by Sam Corkery

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Babality: A Mortal Kombat Documentary

My final project for Hydrolic Pictures when I was interning for them, a documentary about drama within the Mortal Kombat fighting game community --Produced, filmed, and edited by Sam Corkery

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Kenzie + Richie

One of my many wedding videos I worked on during my time at Millennium Productions, a short wedding video being able to showcase my use of more expensive cameras and lenses --Filmed and editing by Sam Corkery

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KOTL entree: Twisted Team

A local contest in which teams participate in challenged to earn points and win prizes that takes place over one week, we took 3rd in the contest but won best video --Filmed and edited by Sam Corkery

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For most of my career, I focused on videography and video editing—a field I truly enjoyed. However, I discovered my true passion in game and web development and have since dedicated myself to transitioning into this new path. Over the past four years, I’ve immersed myself in learning and growing within this industry, and I love that every day brings new challenges and opportunities to expand my skills.